In a recent interview with Game Rant, Ghostwire: Tokyo’s game director Kenji Kimura and producer Masato Kimura discussed Tango Gameworks’ approach to the Visitors’ design. It was intentional, in short, to create enemies who may look normal from afar, but became more terrifying, chilling, or disturbing as players approached. Not only does this happen multiple times in the game, but one enemy stood out even more to us—when we played the first two chapters of Ghostwire: Tokyo.
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After obtaining the second Ethereal Weaving power, it seemed too easy, and that’s when a gigantic woman with a hat attacked. It was unsettling and caused us to spam attack our new Ghostwire: Tokyo power out of fear.
This encounter was immediately memorable, and so we asked about some of the in-game lore and urban legends surrounding this Visitor. As game director Kimura said,
Indeed, the very design of this Ghostwire: Tokyo enemy is chilling, but the story isn’t so straightforward either. Director Kimura would go on to explain how there are local versions, with different endings for different regions. Some of these stories include the woman running away, some include the question asker running away, and others include a special code word to protect themselves from the woman. Producer Kimura would also discuss one commonality present in all stories:
At the end of the day, all Visitors in Ghostwire: Tokyo strike this particular atmospheric vibe. The Slit-Mouthed Woman is just one of many memorable enemies players will encounter.
Ghostwire: Tokyo releases March 25 for PC and PS5.
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