RELATED: Pro Tips For Ghost Recon: Breakpoint You Should Know

It’s safe to say that Ghost Recon: Breakpointhas broken off too far from what can only be assumed as Tom Clancy’s preferred style. It’s certainly not a military simulator anymore and is closer to something like Far Cry or other homogenous open-world Ubisoft games. Breakpoint served as somewhat of a current low point for the franchise and it thus sets examples of what can be avoided by the next Ghost Recontitle.

8 Less Arcadey Gameplay

The biggest issue with the latest Ghost Recon games is how it tries to be everything trending in the current mainstream scene instead of being a trendsetter. Its gameplay is practically the same as other open-world Ubisoft games with gun and gear customization akin to Call of Duty games.

Looking back at the original Ghost Recon title and refining that semi-casual mil-sim formula, as well as more serious missions, could breathe a new life into the franchise. Higher-quality and innovative missions would certainly be preferable to the identical run and gun checklists in Breakpoint.

7 Ditch Or Cut Back The Open-World Design

Ubisoft is on a roll in the open-world formula as it just keeps incorporating its open-world formula to almost every new title under its wing. In a lot of cases for both Ghost Recon: Wildlands and Breakpoint, this open-world design can be more of an annoyance than a useful or fun feature.

RELATED: Tips For Getting Ahead In Ghost Recon: Breakpoint

The sprawling open-world only means players will have to drive (usually uneventfully) from point A to point B. Fast travel is available but in that case, what’s the need for an open world then? That would’ve been fine if the radio was as entertaining as GTA games or the driving mechanics were smoother. But in Breakpoint, it’s just unnecessary bloat; the environment can get old quickly as other games such as Red Dead Redemption 2 are just better if players want digital sight-seeing.

6 AI & Enemy Improvements

AI hasn’t really improved much in many mainstream FPS games compared to their older counterparts and Ghost Recon: Breakpoint is a glaring example of this. One of the most common complaints from bored players is that enemies are not that bright nor challenging; cranking up the difficulty only artificially increases their HP and damage, not their overall tactics.

Meanwhile, enemy variety also suffers badly here since Ghost Recon: Breakpoint can’t be as wacky or as outrageous as Far Cry; it’s still too grounded in realism. The robot enemies, while new, don’t exactly make things exciting or high-stakes. Overall, there’s not much reason to tactically plan out assaults as it’s easy to just take advantage of the enemy squad’s AI.

5 Weapons & Equipment As Loot

Another homogenization that’s carrying over to Ghost Recon from other Ubisoft titles like Assassin’s Creed is the loot system. At times, Ghost Recon: Breakpoint can almost feel like it’s just a new Assassin’s Creed game set during contemporary times. It’s even funny when one considers the logic behind guns being locked behind the open-world chests.

RELATED: Things We Loved About Ghost Recon: Breakpoint (Things We Don’t)

Originally, the Ghost Recon units were supposed to be armed to the teeth pseudo-spec ops who nip impending World Wars in the bud with everything they’ve got. It only makes sense that they have the best equipment. Instead, players will have to loot all those equipment from the very enemies they’re fighting as if their funding got cut and they now have to roleplay as third world guerillas.

4 Tacked-on RPG Systems

But of course, the loot system is just one part of a bigger issue in Ghost Recon: Breakpoint, which is the identity crisis. Like the latest Assassin’s Creed games it pits players against a world-threatening mission or quest which also comes with a seemingly terrible urgency. But the open-world design, loot system, and other RPG mechanics are blatantly in the way of world peace here.

The game incentivizes procrastination, sidetracking, and leisurely exploration while also forcing a pressing matter in the player’s faces via the main story. This has always been an acceptable issue with open-world RPGs, but this gameplay loop doesn’t really fit in a modern military game with “Tom Clancy” in its name. Imagine a Navy Seal or SAS unit on a mission to stop a rogue faction but decides to drive around to collect weapons and trophies first.

3 Dialogue & Presentation

As part of its identity crisis, Ghost Recon: Breakpoint also incorporates a rather unnecessary. Most of them are just other characters talking to the player’s character regarding briefings or backgrounds and the answers or responses to them are usually inconsequential.

RELATED: Ghost Recon: Breakpoint - Most Useful Ability Combinations

What’s even worse is that some of these dialogues don’t measure up well to contemporary standards. The talking characters are typically just standing and talking with dead-eyed gazes. The presentation definitely needs more showing and less telling, otherwise, radio briefings could do the job just as effectively as the bland dialogues.

2 Bugs & Clunky Animations

At launch, Ghost Recon: Breakpoint was one of the most troubled as far as Ubisoft games go. It quickly earned notoriety due to the myriad of bugs, glitches, and performance issues. If anything, the game felt as if it was rushed. Eventually, all those issues were ironed out but the game was already in the bargain bin by the time it has gotten better.

Even as the bugs and glitches were fixed, some of the animations were odd or didn’t seem like they underwent proper motion capture. One can even notice this when characters in cutscenes transition from a sitting to a standing position or vice versa. That’s also probably the reason why almost everyone seems to be standing in cutscenes or dialogue.

1 Microtransactions

One can only keep hoping for a AAA Ubisoft game with little to no microtransactions. In free-to-play games, these are actually fine but Ghost Recon: Breakpoint was a fully-priced AAA game, same with Assassin’s Creed: Odyssey. Still, that didn’t deter the publishers from pushing microtransactions in this non-competitive and full-priced game.

The problem with microtransactions in these kinds of games is that their content seems to have been made deliberately tedious so that players would be compelled to skip them by paying. That essentially boils down to paying more to play less of the game. Not to mention seeing content that was cut on purpose being sold for an extra fee can also be frustrating. Hopefully, the next Ghost Recon game respects its players better.

Tom Clancy’s Ghost Recon Breakpoint is available on PC, PlayStation 4, Xbox One, and Google Stadia.

MORE: Ghost Recon: Wildlands – Best Mods